Items that allow tears to home in on enemies ( The Magician, Spoon Bender, Telepathy For Dummies, and Sacred Heart), however, can utilize Range stats beyond that. Usually, Range stops being useful once the distance traveled equals the length of a room. After certain set values are reached the benefits gained from this stat start to decrease. Range has no maximum value, but there is a so called 'soft-cap'. Range is actually based on time in the air, making shot-speed affect range as increased speed means farther distance traveled.
Certain items can max this stat without visually changing the stat.
The distance a tear will travel before it falls to the ground and stops.